(A great introduction to the film industry, and the visual language of film. I did this course years ago and learned a lot).įilm Analysis And Criticism: Film Art: An Introduction. (A bit pricier but very in-depth look at documentary-style editing. Narrative Editing: Walter Murch’s In The Blink of an Eye (one of the best books on editing and filmmaking in general).ĭocumentary Editing: Inside the Edit. Learning Sound (Post Production and Recording): Alex Knickerbocker’s Channel (Incredible resource that’s free).Ĭinematography: Hurlbut Academy (focuses on working on larger film sets, but when you learn to principles of working with light and composition, you can apply them to smaller sets and projects). I haven’t done all the courses, so I don’t know which ones are the best, but here are a few resources I recommend: Try to focus on high-quality courses from working professionals that will teach you a specific skill (books or courses on “filmmaking” or “video production” as a whole are usually way too broad to be useful unless you’re really just starting out). So here’s my advice, take whatever budget you have for equipment, and reduce it by some percentage (could be 10%, could be 50%) and then spend that money on learning skills instead. At a certain point, you’ll have enough skill that the gear you use will become more important, and once you reach that skill level you’ll have enough knowledge to make judgments about the quality of gear and what you need for yourself. Once you learn how to compose an image, shape light, work with sound, those skills will apply to any gear you use. Most people starting out don’t have the skill to fully utilize the gear they already own, and so I think focusing on developing skills is key. You could buy better equipment than I have and end up with something that sounds or looks worse, and you could get cheaper stuff and potentially make something that looks better. Just because you buy the gear I (or any other content producer) has doesn’t mean you’ll get the same result. In a lot of ways knowing how to use your gear well will matter more than what gear you have. Gear doesn’t matter as much as you think. I get these questions a lot and I’ll share what I use below, but I want to give a few caveats. If you have questions, you are free to ask them through PM, IRC or create a forum topic.“I really like your _ What _ Do you Use?” This opic will act as a monthly reminder and is therefore locked. Another job to do is take screenshots of the featured things and place them in the newsletter. Most of us are not native English-writers, so there can be a good deal of mistakes. If you do not know what to write about, you can also check/finetune other people's paragraphs. Note that you do not necessarily need to have anything released to mention it in the newsletter, just informing fellow community members about your FlightGear related projects (such as modeling new aircraft or scenery) and plans is sufficient in itself! anything else that is somehow related to FlightGear (websites, blogs, mp servers).FlightGear events (multiplayer, virtual airlines).new or updated FlightGear related software (fgrun, atlas, taxidraw).Things that could be mentioned in the newsletter, include for example: In other words, please do feel free to add news about your own FlightGear related projects and efforts to the newsletter. Everyone (with a wiki account, free to register) can edit the newsletter of next month and every contribution is welcome. We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. So it can be easily edited by all FlightGear users. The FlightGear newsletter is a community driven newsletter that is maintained using the wiki. Click here to contribute to next month's newsletter!
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